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Official Network Rules & Guide

Ensuring a fair, fun, and high-performance gaming environment for everyone.
1. Global Community Rules

These guidelines apply network-wide, including all proxy game modes, vanilla instances, modded environments, and our community Discord server.

Rule 1.1 | Player Conduct & Mutual Respect Harassment, toxic behavior, bullying, hate speech, racism, sexism, or any form of discrimination will result in an immediate and permanent network-wide ban. Treat all community members and staff with respect.
Rule 1.2 | Cheating, Hacking & Unfair Advantages The use of hacked clients (e.g., Wurst, Aristois), X-Ray resource packs, flight/speed injection scripts, inventory cheats, auto-clickers, or gameplay macros is strictly forbidden. Approved utility mods include standard Minimaps, OptiFine, Iris Shaders, and JEI/NEI.
Rule 1.3 | Chat Mechanics, Advertising & Spam Do not flood or spam the public server chat. Excessive capitalization, character flooding, and character-spamming are prohibited. Explicit advertising of external communities, non-affiliated Discord invite codes, or independent servers will result in an instant ban.
Rule 1.4 | Account Responsibility & Exploits You are entirely responsible for your own Minecraft account. If a sibling or friend breaks rules on your account, the punishment remains. Additionally, discovering a bug or economy glitch and exploiting it instead of reporting it to staff will result in data wipes and bans.
2. Survival SMP Guidelines

Our custom SMP server balances total community creative freedom with structural server protections.

3. Bedwars & Minigame Regulations

Our high-speed competitive minigames are monitored closely to keep matches competitive and pure.

Rule 3.1 | Cross-Teaming Boundaries Players on opposing teams are forbidden from forming alliances, ignoring each other during battle scenarios, or colluding to systematically eliminate other active players. Work exclusively with your assigned team colors.
Rule 3.2 | Structural Map Exploits & Glitching Leaving boundaries early, map-glitching underneath spawn generators, block-clipping into prohibited geometry, or performing sky-construction loops to completely delay matches will result in point reductions and competitive matchmaking bans.
4. All The Mods 10 (ATM10) Modded Rules

Modded server networks process hundreds of thousands of fluid, machine, and power calculations every second. To protect server health and maintain high tick rates, these special performance rules are heavily enforced.

Rule 4.1 | Server-Friendly Machine Engineering Avoid constructing loose, looping inventory pipes or item routing layouts that cause floating entity drops on the ground. Always use smart, secure cable/pipe items (such as Mekanism or Pipez) and terminate connections with proper overflow chests or storage drawers.
Rule 4.2 | Lag-Inducing Automation Loops Massive mob farms, non-stop automated ticking machines, or infinite auto-crafting sequences that cause severe server ticks-per-second (TPS) lag must feature emergency manual toggle switches. If a machine layout threatens the home machine box stability, staff reserves the right to dismantle it.
Rule 4.3 | Chunk Loading Regulations Unsupervised chunk loading is limited. Do not deploy an excessive array of chunk loaders across massive grid zones. Keep automated ticking machines consolidated into as few active chunks as possible to save processing memory.